On a small screen, inaccuracy will happen. The timing-based puzzles wind up testing the game’s controls, especially on the iPhone: frequently it’s needed to drop one object, then to rapidly tap elsewhere to drop the next object. The ability to customize oranges is a nifty feature as well – that there’s no unlock system involved to make a pirate orange with an eyepatch holding a mace is almost miraculous. All is fair in the world of Cover Orange 2. The physics are used for evil as well as good: a stray spike ball bouncing off of an angle can frequently be the casue of orange obliteration. If there’s any ways to cover an orange that aren’t covered by Cover Orange 2, then I imagine it’ll never be uncovered. The game definitely gets a variety of puzzles involved. Levels add complexity in the addition of movable parts, and objects that may need to have an effect later than another object’s dropping, which means playing with where the objects (which include oranges) are to be dropped. Players have to drop a series of objects in sequence with the end result hopefully leaving the oranges all safe from harm. I enjoy games that say exactly what they are on the title, and the objective of covering oranges lest they be killed by a cloud that drops spike balls on them certainly qualifies. Such is how it goes in Cover Orange 2, the latest in FDG Entertainment’s physics puzzler series. But oh have the tables turned with the Cover Orange series, where fruit has suddenly become a thing worth protecting, as if to atone for the sins we’ve committed against fruit-kind. We all remember gleefully slicing fruit in Fruit Ninja back in 2009 and the years since. Fruit has had a contentious relationship with mobile gamers over the years.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |